How bad is the BBEG's AC? 60% Upvoted. Okay okay, on thinking about this, you've almost sold me. Increases to Spell Save DCs or caster level should never, ever be passed over lightly. Weapon Finess does apply to touch attacks you can also take weapon focus ray and touch level 1 spells: Shocking Grasp/Shield or mage armor (shield has a short duration, but mage armor will lose its … If you compare that to a 2 handed great sword wielding fighter with cleave and power attack it isn't really looking that hot. If you cast first, and you still have a touch spell ready, you can keep using Spellstrike until the spell is discharged. His result is 4, that's terrible! The magus is +1 to hit with his (now) +1 longsword, and gets a +3 to hit when shocking grasp is charged up. 2017-07-28, 06:25 PM. They have no reason not to use every resource at their disposal. The Instantaneous duration likely refers to the effect of the spell (the HP and STR damage), not the length of time you can hold the charge. At the end of the round, if the spell still isn't discharged, Melvin would hold the charge. Clunky attacks Melvin, missing, because Clunky sucks. With his stat placement and feat choices he has managed to create a Magus that will unleash much higher numbers than those above. DESCRIPTION. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. That breaks all the existing rules about how touch spells work, without any of the flavor or clarifications of other somewhat similar spells (like Produce Flame). Magus full round action: 2 attacks (Spell combat), Monk standard action: 1 attack The Myrmidarch has Ranged Spellstrike, allowing them to get an additional weapon attack in a round to deliver a spell. If he does, will he lose the remaining charge he is holding on the previous spell? F This spell has a focus component not normally included in a spell component pouch. But if you move and cast touch spell in round 1 and then use your full attack on round 2, I understand you can make both attacks, the first one delivering the chill touch. The only penalty being the -2 to hit? In essence you would declare which attack is the free attack to deliver spell, and which attack is the normal one. If you allow partial misses, this can make some monsters much more dangerous. IMO, frostbite is the best spell for Myrmidarch. Range touch Target creature touched. That's IF he doesn't score a crit and with no other Feats to assist in the attacks. It isn't a exploit it is how the class works. Melvin has a Longsword. Let's ignore crits for now. If the Magus makes the check, the Magus can then make either a melee touch attack or a Spellstrike attack. A Magus can deal decent spikes of damage but they are better off trying to control the battlefield with SoS spells, buffing themselves to stay alive and relevant during the fight, and or hampering their enemies to mitigate party damage. Sometimes, when you really want to hit, it's worth just using the touch. All it does is let you use your sword instead of your hand. Melee Touch Attack One enemy creature Touch 1 round/level Fortitude negates You channel negative energy through your touch, fatiguing the target. But why be a Magus if you're just going around groping orcs? This means the only movement Melvin can make during Spell Combat is a 5' step, and he can do so before, during, or after the action. Arcane touch spells are more often ranged, anyways. Goto 7, 6. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks. This means multiple things: 1) You use a weapon, not your touch. He rolls again, with the same bonuses and penalties. tldr:Magus has much lower to hit than a normal fighting class, and requires her very limited spells to do damage on par with them, where they have lots of rounds of rage, and rage powers, or feats that are always on, and much better chance to hit. This gets a little off-topic, but how I think it works: It's a touch spell like any other touch spell. In general, the 5ft step while using spell combat is a great idea. You can take a 5-foot step before, during, or after your other actions in the round. Sparky the Sorcerer spies Clunky the Orc standing ten feet away. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. dunebugg, this seems to me to suggest that when Spellstrike is used in conjunction with Spell Combat the Magus may cast the touch spell through the weapon as part of the attack AND cast a spell with the off hand. With a chance to take another swing and hit a target of opportunity with cleave for another 8-18 damage. They all have a -2 penalty to their attacks (assuming the fighter has TWF). Any bonuses you have using that weapon will apply. The rules for Spellstrike specifically call out being able to use Spellstrike in place of the free attack granted from casting the spell. First, the bonus spells from this bloodline are useful, with Bless (1), Flame Strike (5), Dispel Magic, Greater (6), Banishment (7), and Summon Monster IX (9) being particularly good spells. This is not out of bounds as much as you think. Snowball, Scorching Ray, and Gloombind spam it is! (If Melvin was using a Battleaxe instead of a Longsword, the spell damage would still only double, even though the Battleaxe is an x3 weapon), Sparky walks up, demanding an explanation. Everyone does. You definitely want octavia to use ranged touch attack spells, so weapon focus ray is a decent pick for her. a ranged attack against the "touch" AC of the target. He casts Shocking Grasp, and moves thirty feet towards Clunky. [B94] REAR BUMPER PROTECTOR, SANDSTONE, [Z66] ACTIVATION DISCLAIMER, [P01] SL PREMIUM PACKAGE -inc: NissanConnect w/Navigation & Services SiriusXM Traffic (subscription required) NissanConnect Services Powered By SiriusXM Compass (Mirror-Navi) Radio: Bose Audio w/AM/FM/RDS/MP3/CD & 13 … As with all touch spells, casting another spell will discharge the held one. Melvin will hit for sure, but first will roll to confirm his critical hit. 0.1a initial guide posted That line, however, seems out of place and potentially confusing just because it doesn't get used in any subsequent examples. If you mean it's like any other touch spell, but misses count towards discharging the spell, that makes the spell pretty bad, honestly. 2. The magus has spent 2 of his 3 first level spells for the day and the fighter has spent perhaps a potion of enlarge person. The magus elects to read a 2nd level scroll of shocking grasp (or burn another third of his spells for the day) while the fighter quaffs a potion of enlarge person. Best Famous Astrologer in New Jersey (NJ), USA – Pandit Vijay Varma Pandit Vijay Varma Ji is an Indian based famous astrologer in New Jersey NJ, USA. I would appreciate any corrections or suggestions, both in spelling/grammar/style as well as content. Cleric. In general he barely treads water. Deliver Touch Spells (Su): If a witch is 3rd level or higher, her familiar can deliver touch spells or hexes for her. The monk can even use the exact same weapon for both of his attacks. He rolls his first claw attack: a d20, and adds 1 because Sparky has 12 Strength. One at full BAB, and one at BAB-5. :(. (make concentration check & miss 1st time) 50%x45%x55%x13.5 = 1.84. (fail concentration check) 50% x (40% x 6.5) = 1.3 As far as I'm aware, Fiery Shuriken is the spell with the greatest amount of ranged attack rolls. He rolls his attack: a d20, and adds 1 because Sparky has 12 Strength. You are also overlooking the big hangup that the Magus has to deal with, witch is resource management. If you mean that you can make caster level free attacks as part of casting the spell, then that has MASSIVE repercussions if combined with things like Spellstrike or Elemental Touch. Break – Make the equipment of your enemies less effective. Round 2: Melvin decides to put the hurt on Clunky. 384 people marked this as a favorite. As shown above, the damage is limited to a few times per day and is only a couple points higher than a fighter who can do it at will. Stumpy has an AC of 16, so Melvin has missed. If religion, spellcaster must worship the listed deity to utilize the spell. So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. Melvin uses Spell Combat, and begins by casting Chill Touch (he is level 2, so he now can make two touch attacks). We'll start with some relevant rule citations: 1) Touch Spells in Combat: Many spells have a range of touch. Part 2: Player Two has Joined the Battle! When using Spellcombat and Spellstrike together, I always thought that you had to designated which attack was normal weapon and which attack was weapon+spell. I've never had any problems adjudicating this, even in editions that didn't even specify Touch AC. Drink it, of course. Melvin's longsword threatens a critical hit on a roll of 19–20. You attack first, if you hit, the spell discharges. Sanctify Corpse: evocation: Prevent a corpse from becoming an undead. I am not being argumentative in any way, and I hope no one is misconstruing what I am saying as belligerent or antagonistic. What the heck, dude?". But Melvin isn't done yet, this is Spell Combat, so he still gets to make a full-attack with his weapon. Spoilers. The effect depends on whether the target is living or undead. I thought it was fairly clear about when you get the free attack, but if not I want to change it. All of which are at -2 penalty from Spell Combat. Your DM may of course rule otherwise.). I see what you are saying James, the Fighter class gets bonus feats, but the Spell Combat and SpellStrike skills are more akin to the Bravery and Armor Training class skills the Fighter gets. ________________________________________________________________________, It seems to me to be enough of an advantage to be able to Spellstrike as a standard action in the round (thus casting a spell AND making a melee attack as well as moving during one round), and more on par with other 2nd level special abilities. Even worse, he can completely alpha strike by having Shocking Grasp already cast and held. It just doesn't jive in my head. Disguise and face skills. So when he began to tell me that he got an extra attack per round (and that is another issue, no limits on usage with Spellstrike other than memorized spells, but I am sure I will hear something about cantrip touch spells being used to trigger the Spellstrike/Spell Combat combo!) Ah well, was worth a shot. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! I don't know. You should take a look at the latest entries to the faq as it specifically addresses magus particular issues in holding a spell charge including items such as recovering a disarmed weapon. There is definitely some ambiguity on Chill Touch's wording. Level 1 Supplemental Spells. Because crits need to be confirmed, figuring in criticals here favors the fighter. By the rules, it's the same for Spellstrike as it is for an unarmed attack or natural weapon, hit VS normal AC. (Thanks Sean! And, as Zacchaeus mentions, a purely "touch" attack is … C) The spell must be on the Magus spell list. I wish a touch charge would be treated like a weapon, as rays are. The first rule you quoted is for making an unarmed attack, or attack with a natural weapon. If the rules did not spell this out, it would not be clear that Melvin is able to swing his sword more than once per round. He rolls his attack: a d20, and adds 1 because Melvin has 12 Strength, and he also includes his -2 penalty for using Spell Combat. Melvin has confirmed the critical hit! All Spellstrike does it let you use your sword instead of a touch. Tables have been flipped, Mountain Dew bottles scattered to the four winds, and DMs everywhere have torn out hair by the fistful, by simply trying to figure out how exactly this all works. Sparky is tired of this Orc, he uses his special sorcerer Draconic Bloodline power to grow claws as a free action. Restoration, Greater. When using Spellcombat and Spellstrike together, I always thought that you had to designated which attack was normal weapon and which attack was weapon+spell. SpellStrike: 3a. Some touch spells allow you to touch multiple targets. Components V, S, M (diamond dust 5,000 gp). So long as you get your Magical Tails (and you simply must do that) you won’t lack for Enchantment spells. My noodle is not yet baked!". Melvin rolls his weapon damage twice (1d8+1, and 1d8+1) then rolls his Shocking Grasp damage twice, Zap! Any time Melvin could normally deliver a touch spell, he has the option of using his sword to do so. I wonder if I could convince the GM to allow me to use Spellstrike with Vengeful Comets as a readied full attack action... http://www.d20pfsrd.com/magic/tools/spells-db , you can try filtering by effect, Pretty sure there isn't a filter for Ranged Touch; or at least, not one that works well. [1a] You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. Am I deluded? You have the benefit of a full understanding of Touch Spells. (Poke, not punch) Making a touch attack with a touch spell is considered armed, which I forgot to quote. You know how to Hold the Charge. So let's do expected damage. Given a round to prep. The subject is immediately fatigued for the spell's duration. If not, you're still holding the charge. Spell Combat, attack, hit discharge. Sacred Space: evocation: Sanctifies an area with heavenly power. Looking at the Wizard spell list, the only offensive ones seem to be Shocking Grasp and Bestow Curse. Also note that on the touch spell, you only get a free attack on the round you actually cast the spell. (DING) In addition to some stat changes and stuff, Melvin gains the ability to use Spellstrike. (Applying two-weapon fighting penalties where appropriate). One thing I'd really like to see addressed (and has been houseruled for three decades, ever since my group allowed any 1st Edition caster to send shocking grasp through a weapon) is whether a partial hit is allowed, or if it's all or nothing. Round 3! [2a] You can continue to make touch attacks round after round. (Technically you don't hold the charge until the end of the round, but that makes it hard to explain when using Spell Combat) Once you're holding the charge, any attack you make can discharge the spell, using whatever action it is to make whatever kind of attack you're making. 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