Warpriests, like paladins, fight in the name of their god.Unencumbered by the same devotion to law and good, however, they may serve any deity, and their moral code more closely matches the divine power they serve. Such as mirror image or other arcane only buff spells. | GumshoeSRD Spontaneous Healing An Arcanist can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with “cure” in its name) from the cleric spell list as if it were on her spell list and prepared. FAQ. A warpriest can choose whether or not to include himself in this effect. If he is good, he can add ghost touch and holy. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs (see the Chaotic, Evil, Good, and Lawful Spells section). If you're in for a long or particularly critical adventuring day, consider dropping 200GP on Visualization of the Mind. Eaglesoul is a long lasting buff to initiative and perception and you get constant detect evil. The following options are available to the listed race who have warpriests as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. Search. Starting Wealth: 5d6 × 10 gp (average 175 gp.) Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. A warpriest's highest level of spells is 6th. At 20th level, the warpriest has become one of his deity’s favorite weapons—the first tool that comes to hand when destruction is called for. Character optimization guide for the Pathfinder Warpriest's Blessings class feature. Alahazra - Iconic Oracle. ... (And Pathfinder!) You gain the Shield Block general feat, a reaction to reduce damage with a shield. The Warpriest is a “Hybrid Class” of the Cleric and Fighter, but it manages to keep itself distinct from the Paladin. Damiel - Iconic Alchemist. His base daily spell allotment is given on Table Warpriest. (I would double-check with your GM what kind of action it is to spread the effect). Starting at 4th level, a warpriest can release a wave of energy by channeling the power of his faith through his holy (or unholy) symbol. You will have to register before you can post: click the register link above to proceed. These bonuses do not apply if another creature is wielding the weapon, but they continue to be in effect if the weapon otherwise leaves the warpriest’s possession (such as if the weapon is thrown). An evil warpriest (or a neutral warpriest of an evil deity) can’t convert spells to cure spells, but can convert them to inflict spells. If the warpriest uses this ability on a double weapon, the effects apply to only one end of the weapon. Creatures that take damage from channeled energy must succeed at a Will saving throw to halve the damage. | The Modern Path SRD The duration never increases past 1 minute, and short durations are one of the biggest problems with summon spells. The two classes overlap enough for it to be believable, especially given the circumstances (it's not like you're just randomly reclassing; there's story reason for this change). Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. If a warpriest isn’t devoted to a particular deity, he still selects two blessings to represent his spiritual inclinations and abilities, subject to GM approval. An “F” or “M” appearing in the Comp. A warpriest's highest level of spells is 6th. We don't really have to worry about Weapons against Evil since we all have Cold Iron weapons. I support a limited subset of Pathfinder's rules content. Each time he calls upon any one of his blessings, it counts against his daily limit. Shop the Open Gaming Store! | 5th Edition SRD Aura (Ex) : A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil on page 266 of the Core Rulebook for details). Bull's Strength is actually pretty good at this level. Capable of calling upon the power of the gods in the form of blessings and spells, warpriests blend divine magic with martial skill. A warpriest must choose and prepare his spells in advance. Shield of Faith is another obvious one - later on you can pair it with extend spell and it'll last a decent amount. | Dungeon World SRD ... 2 Warpriest. | Design Finder 2018 If he is lawful, he can add axiomatic and merciful. 5th level spells - Righteous might and breath of life. Second, choose the Folk Hero background. A neutral warpriest who worships a neutral deity (or one who is not devoted to a particular deity) uses this ability as a good warpriest if he chose to spontaneously cast cure spells or as an evil warpriest if he chose to spontaneously cast inflict spells. My example is a Warpriest (forgepriest), which gets Mage's Sword added to it's list. Warpriests meditate or pray for their spells. The enhancement bonus and special abilities are determined the first time the ability is used each day, and cannot be changed until the next day. Quick Build You can make a Warpriest quickly by following these suggestions. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! The protection from spells are great. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level. A warpriest’s highest level of spells is 6th. The warpriest can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). via projectwaterfall. Iconic Characters. Sell at the Open Gaming Store! | OGN Articles When the warpriest uses this ability, he can also use his sacred weapon ability as a free action by expending one use of his fervor. The saving throw DC against a warpriest’s spell is 10 + the spell’s level + the warpriest’s Wisdom modifier. ... I’d say I like warpriest more than paladin due to the freedom of alignment and spell list. 5 Sorcerer. Should work well against your typical undead, as they're no better at getting around trips. This energy can be used to deal or heal damage, depending on the type of energy channeled and the creatures targeted. Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. He can also call upon his blessings two more times each day. 120 2.0 You have trained in the more militant doctrine of your church, focusing on both spells and battle. Spells cast in this way ignore somatic components and do not provoke attacks of opportunity. The warpriest comes in a multitude of forms: some bear the shining armor and upright stance usually associated with paladins, while others serve as cult leaders, exorcise harmful magic effects, or forge the weapons of the faith. Those are my picks at each level. In many faiths, warpriests form the core of the church’s martial forces—reclaiming lost relics, rescuing captured clergy, and defending the church’s tenets from all challenges. Spells: Casts divine spells drawn from the cleric spell list, with appropriate alignment restrictions. A warpriest can prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. Red: Bad, useless options, or options which are extremely situational. Arcane Discovery Exploit The arcanist gains any arcane discovery, using his arcanist level as his effective wizard level. +5 to Perception and Sense Motive for the full day, and a one-off reroll for a failed Will save. (If the weapon’s base damage exceeds the sacred weapon damage, its damage is unchanged.) This counts as negative energy. The weapon must have at least a +1 enhancement bonus before any other special abilities can be added. If you expect ghouls, bring a cast of this. By expending one use of this ability, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage, plus an additional 1d6 points of damage for every 3 warpriest levels he possesses above 2nd (to a maximum of 7d6 at 20th level). At 1st level, weapons wielded by a warpriest are charged with the power of his faith. Amiri - Iconic Barbarian. got to 4th level on my archer one, I liked divine favor, prot. They are unflinching bastions of their faith, shouting gospel as they pummel foes into submission, and never shy away from a challenge to their beliefs. Chaotic, Evil, Good, and Lawful Spells: A warpriest cannot cast spells of an alignment opposed to his own or his deity’s (if he has a deity). In some cases, a capstone specifies what ability it replaces. My question is there a way to get a few arcane spells on the warpriest spell list with in the rules? Pathfinders. If you worship Gorum (And I don't know why you wouldn't) you get rage and lead blades as 3rd level spells. Pages in category "Warpriest spells" The following 4 pages are in this category, out of 4 total. Like other spellcasters, a warpriest can cast only a certain number of spells of each spell level per day. An inflict spell is any spell with “inflict” in its name. Craftable Constructs. In addition, he can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell. Our game is on Sunday. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs; see the Chaotic, Evil, Good, and Lawful Spells section. A warpriest of a chaotic, evil, good, or lawful deity has a particularly powerful aura (as a cleric) corresponding to the deity’s alignment (see detect evil). The warpriest adds the following spells to his warpriest spell list at the indicated levels. Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost. Races of Pathfinder: An Optimization Guide. This increase in damage does not affect any other aspect of the weapon, and doesn’t apply to alchemical items, bombs, or other weapons that only deal energy damage. If the warpriest has more than one sacred weapon, he can enhance another on the following round by using another swift action. At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. And which ones are must haves when fighting hordes of undead? Someone just make it go away! If the warpriest worships a deity with unarmed strike as its favored weapon, the warpriest gains Improved Unarmed Strike as a bonus feat. While paladins are defenders of all that is lawful and good, a warpriest is the living embodiment of a faith as warrior. An evil warpriest (or one who worships an evil deity) can use this ability to instead deal damage to living creatures with a melee touch attack and heal undead creatures with a touch. A warpriest is proficient with all simple and martial weapons, as well as the favored weapon of his deity, and with all armor (heavy, light, and medium) and shields (except tower shields). 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